Unix Domain Sockets¶
From the programmer’s perspective there are two essential differences between using a Unix domain socket and an TCP/IP socket. First, the address of the socket is a path on the file system, rather than a tuple containing the server name and port. Second, the node created in the file system to represent the socket persists after the socket is closed, and needs to be removed each time the server starts up. The echo server example from earlier can be updated to use UDS by making a few changes in the setup section.
The socket
needs to be created with address family
AF_UNIX
. Binding the socket and managing the incoming
connections works the same as with TCP/IP sockets.
import socket
import sys
import os
server_address = './uds_socket'
# Make sure the socket does not already exist
try:
os.unlink(server_address)
except OSError:
if os.path.exists(server_address):
raise
# Create a UDS socket
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
# Bind the socket to the address
print('starting up on {}'.format(server_address))
sock.bind(server_address)
# Listen for incoming connections
sock.listen(1)
while True:
# Wait for a connection
print('waiting for a connection')
connection, client_address = sock.accept()
try:
print('connection from', client_address)
# Receive the data in small chunks and retransmit it
while True:
data = connection.recv(16)
print('received {!r}'.format(data))
if data:
print('sending data back to the client')
connection.sendall(data)
else:
print('no data from', client_address)
break
finally:
# Clean up the connection
connection.close()
The client setup also needs to be modified to work with UDS. It should assume the file system node for the socket exists, since the server creates it by binding to the address. Sending and receiving data works the same way in the UDS client as the TCP/IP client from before.
import socket
import sys
# Create a UDS socket
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
# Connect the socket to the port where the server is listening
server_address = './uds_socket'
print('connecting to {}'.format(server_address))
try:
sock.connect(server_address)
except socket.error as msg:
print(msg)
sys.exit(1)
try:
# Send data
message = b'This is the message. It will be repeated.'
print('sending {!r}'.format(message))
sock.sendall(message)
amount_received = 0
amount_expected = len(message)
while amount_received < amount_expected:
data = sock.recv(16)
amount_received += len(data)
print('received {!r}'.format(data))
finally:
print('closing socket')
sock.close()
The program output is mostly the same, with appropriate updates for the address information. The server shows the messages received and sent back to the client.
$ python3 socket_echo_server_uds.py
starting up on ./uds_socket
waiting for a connection
connection from
received b'This is the mess'
sending data back to the client
received b'age. It will be'
sending data back to the client
received b' repeated.'
sending data back to the client
received b''
no data from
waiting for a connection
The client sends the message all at once, and receives parts of it back incrementally.
$ python3 socket_echo_client_uds.py
connecting to ./uds_socket
sending b'This is the message. It will be repeated.'
received b'This is the mess'
received b'age. It will be'
received b' repeated.'
closing socket
Permissions¶
Since the UDS socket is represented by a node on the file system, standard file system permissions can be used to control access to the server.
$ ls -l ./uds_socket
srwxr-xr-x 1 dhellmann dhellmann 0 Aug 21 11:19 uds_socket
$ sudo chown root ./uds_socket
$ ls -l ./uds_socket
srwxr-xr-x 1 root dhellmann 0 Aug 21 11:19 uds_socket
Running the client as a user other than root
now results in an
error because the process does not have permission to open the socket.
$ python3 socket_echo_client_uds.py
connecting to ./uds_socket
[Errno 13] Permission denied
Communication Between Parent and Child Processes¶
The socketpair()
function is useful for setting up UDS sockets
for inter-process communication under Unix. It creates a pair of
connected sockets that can be used to communicate between a parent
process and a child process after the child is forked.
import socket
import os
parent, child = socket.socketpair()
pid = os.fork()
if pid:
print('in parent, sending message')
child.close()
parent.sendall(b'ping')
response = parent.recv(1024)
print('response from child:', response)
parent.close()
else:
print('in child, waiting for message')
parent.close()
message = child.recv(1024)
print('message from parent:', message)
child.sendall(b'pong')
child.close()
By default, a UDS socket is created, but the caller can also pass address family, socket type, and even protocol options to control how the sockets are created.
$ python3 -u socket_socketpair.py
in parent, sending message
in child, waiting for message
message from parent: b'ping'
response from child: b'pong'